LINE Task

Mitigate Burnout Among Working Mothers during WFH by Assigning Tasks to Children

CONTEXT

TEAM

ROLE

TOOLS

OVERVIEW

Personal Project
Plug-in
6 Week

Wei-Hsiang Lo

User Research
Concept Development
Industrial Design
User-Center Design

Figma
FigJam
Adobe Illustrator
After Effects
LINE

As a project I did during the epidemic, I sought to understand the causes of burnout and voluntary quitting among working mothers during WFH, with the goal of addressing the issue through a design that could be launched quickly.

"LINE Task" is a plug-in that comes with LINE to help working mothers maintain a work-life balance during WFH. With this plug-in, mothers can focus on their work and their children will not feel lonely as a result.

Create an opportunity for working mothers to focus on a single task and provide motivation for children to be alone while their mothers are working.

DESIGN
OBJECTIVE

  • 📏 Draw the line between work and life

LINE Task helps working mothers who WFH set boundaries between work and kids so they can stay focused while handling important work.

Single-tasking, Accompanying, and Incentive

  • 🥺 Pay attention to the child's feelings

LINE Task provides companionship experiences for young children so they don't feel alone while their mothers are at work.

  • 🚦 Develop a sense of order in children

LINE Task uses a timer and reward system to teach children to do things in the right order.

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PROBLEM
STATEMENT

How can parent-child interaction experiences be designed to mitigate burnout among working mothers during WFH?

DESIGN
SOLUTION

Design a plug-in that assigns tasks to children so that working mothers can handle important work without worrying about being disturbed by their children.

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Task Assignment

Working mothers use LINE Task to quickly assign tasks to their children. The time is chosen so that the children know when the mother has completed her work, and the task category is chosen to prevent mothers from assigning the same task repeatedly.

Task Completion Check

Mothers can verify the task by scanning the QR code displayed after children complete the task. This function records completed tasks as vouchers for redeeming prizes.

Children

Mother

Reward System

Mothers can reward their children for each task they complete. This system increases the willingness of children to complete tasks, but it also reduces the guilt mothers feel about not being able to be with their children.

Accompanying Partner

When the AR icon is clicked, the Avatar from the LINE Task is presented on the screen as an AR and accompanies the child to complete the task assigned by the mother.

Children

Mother

Children

01
Understanding Background

02
Exploratory Research

03
Concept
Development

04
Designing
LINE Task

THE
PROCESS

  • Why Choose Working Women?

  • Research Plan

  • What Kind of Working Women?

  • Design Principle

  • HMW & JTBD & MVP

  • Journey Map

  • Key Task Scenarios

  • Design Style

  • Mobile GUI Overview

  • Get a Deep Understanding
    of Users

  • What are Some Patterns our Users Share?

Parents, especially mothers, are struggling during the COVID-19 pandemic. ( 60% of parents say they have experienced burnout in the past year.) With the sudden onslaught, parents have had to find a way to balance family and work. And it's not easy, especially when it affects the quality of parenting, which is sad when many mothers are forced to leave their jobs to care for their children.

RESEARCH QUESTION

Why Choose Working Women?

01 Understanding Background

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  • 🤯 Why do working mothers feel burnout, and how does it happen?

Understand the plight of working mothers during WFH, examine the causes of burnout, and gain enough knowledge to drive design.

To answer the research question, I developed a research plan and chose what I thought would be the most appropriate research method.

  • 🙌 How do working mothers respond to this?

  • 🩹 What should we design?

Resources: McKinsey & Company etc.

Find out how they define burnout and how they deal with this negativity, including the problems they face and their attitudes toward them.

Identify potential opportunities that can be effectively addressed by design.

Research Plan

In this context, as part of the study, we set out to answer the following questions:


FIRST-ROUND
RESEARCH

INSIGHT - 2
🤦‍♀️ Parenting responsibilities
are not shared equitably.

Mothers end up spending more time on housework and parenting than fathers, so they are more likely to be distracted at home.

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INSIGHT - 3
😈 Flexible work
is a big scam.

The flexibility of WFH can be a scary thing for parents with young children, as most people don't have the means to multitask.

In conducting the secondary research, the following prompt keywords were used, such as "Work-life imbalance." "The impact of WFH on working mothers." "How COVID-19 contributes to parental burnout?" and "Why do women leave their jobs at a higher rate than men?"

What Kind of Working Woman?

INSIGHT - 1
🚧 No Boundaries between work and life.

Mothers are unable to maintain their focus at work due to the distractions of their children.
In addition, when spending time with their children, they transfer their emotions from work to them.

From this literature and trend reports, I extracted Persona and key insights. These findings are not precise but are helpful in defining users.

Information from the secondary research

36 yrs old she / her

"Children can't understand why they can't communicate with their parents all day when they're both home."

Emily Chen

Persona

They are senior working mothers with heavy workloads but also care for children up to sixth grade. Children in this age group are very dependent on their mothers.

My second round of research was based on interviews with 8 WFH-working mothers with young children. I think mothers who are in the WFH will have deeper feelings, so I recruited a group of people from various social software as the main interviewees.

As the interviews were semi-structured, I organized the content obtained during the interviews and used value proposition maps to describe the findings.

SECOND-ROUND
RESEARCH

Job

Get a Deep Understanding of the Users

02 Exploratory Research

To locate the user's pain points, I asked the respondents to briefly describe their daily lives and use that to find patterns. And this helped me map the pain points to identify design opportunities.

  • Find ways to maintain
    a work-life balance while WFH.

Pain

What are Some Patterns our Users Share?

  • Feeling guilty for refusing a child's request.

  • Cannot multitask and need to stay
    focused while working.

  • Don’t know how to communicate effectively with children.

Gain

  • Ease the children's loneliness
    while their mothers are at work.

  • Know how to help children
    arrange activities properly.

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Emily Chen

36 yrs old she / her

ANALYSIS
USER
JOURNEY

Interviews : 8 women

Photos from the interviews

Interview transcripts

User journey

User insights based on the value proposition map

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Card sorting

"Children can't understand why they can't communicate with their parents all day when they're both home."

We prioritized the potential problems and used a 2x2 matrix to sort out the times and contexts where users were most disturbed. The most annoying parts for parents were before lunch and before getting off work. What these two times have in common is that parents are finishing up important work and kids are just waking up or getting bored, which can lead to burnout as they are distracted by two high-intensity events at the same time.

Design Opportunities

Opportunity matrix

To help us move forward, I used HMW for concept development and JTBD to identify constraints to ensure the design did not deviate from our findings. Finally, the MVP matrix was used to find the best solution and identify the key tasks for the subsequent design.

IDEATION

HMW & JTBD & MVP

03 Concept Development

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🧐 Single-tasking

The design follows three key principles: In addition to allowing mothers to handle one thing at a time, it is also necessary to create a companionship experience for children. Finally, compensate the children through incentives.

Stay focused when important work needs
to be done.

🙋‍♀️ Incentive

HMW & JTBD

Provide adequate incentives for children
to wait alone.

🧑‍🤝‍🧑 Accompanying

MVP Plot

Design Principles

Keeping children from feeling alone while their mothers focus
on their work.

KEY TASK - 2
🐶 Accompanying Partner ( AR )

KEY TASK - 1
📋 Task Assignment

KEY TASK - 3
🥇 Reward System

KEY TASK - 4
📑 Task Completion Check

Considering the design of the parent-child interaction and the need for a quick launch during the pandemic, a plug-in on LINE was the best solution.

The Plug-in for LINE

Minimum Viable Product

  • 📳 In Taiwan, 70% of parents use LINE to communicate with their children aged 6-12 at least once a day.

  • 💻 Social software is also the best way to communicate with the kids during WFH.

  • 💃 In the 2020 survey report, LINE was the most penetrated social networking software in Taiwan, accounting for approximately 95.7% of the total.

Below is a journey map of the LINE Task designed by integrating design opportunities and principles. When working mothers seek focus and children seek companionship, LINE Task will provide fluid and intuitive interaction.

Journey Map

SYNTHESIZE

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Job

VALUE
PROPOSITION

  • Find ways to maintain
    a work-life balance while WFH.

Pain

  • Feeling guilty for refusing a child's request.

  • Cannot multitask and need to stay
    focused while working.

  • Do not know how to
    communicate effectively with children.

Gain

  • Ease the children's loneliness
    while their mothers are at work.

  • Know how to help children
    arrange activities properly.

Product

  • Task assignment plug-in on LINE.

Pain Reliever

  • Use a reward system to keep children motivated in doing the task and to reduce the mother's guilt.

  • Assign tasks to the children while handling important work so that the mother can concentrate.

Gain Creator

  • Use LINE's Avatar with AR to keep children company while they accept a task set by mothers.

  • Provide task records to prevent mothers from scheduling the same tasks over and over again.

Before drawing the wireframes, I started with the user flow of the key tasks: task assignment, accompanying partner, rewards system, and task completion check. Because this is an interaction between mother and child, it is necessary to consider how to make the experience smooth for both parties.

PROTOTYPE & DEFINE

Key Task Scenarios

04 Designing LINE Task

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This is the final interface where I highlight the key insights from the study. It mainly shows the four major functions of the application, assigning, companioning, rewarding, and checking. Working mothers avoid distractions at work by assigning tasks to their children, and children receive companionship and rewards for completing the assigned tasks.

DESIGNING
INTERFACE

Mobile GUI Overview

Since it is a plug-in designed on LINE, it is designed according to LINE's design system.

  • 🐶 Accompanying Partner ( AR ) - Children

  • 🥇 Reward System - Children to Mother

  • 📑 Task Completion Check - Mother to Children

  • 📋 Task Assignment - Mother

Use AR avatars as partners to ease children’s loneliness. After entering the AR mode, the task will count down in AR until it ends.

Children are easily attracted to the reward system. By using task completion as a voucher to redeem rewards, children can be highly motivated.

The mother confirms that the child has completed the task by scanning the completed QR code on the child's phone, which ensures that the task is not confirmed by the child.

Task assignment is a major demand of working mothers, and how to quickly assign tasks using LINE's chat system was something I had to think about.

Design Style

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ASSIGN

ACCOMPANY

REWARD

CHECK

  • Plug-in Design

Don't reinvent the wheel. Research has found that it is more efficient to design a plugin in social software that already has a large number of users than to create a new application.

Reflection

  • User research in a Pandemic

COVID-19 made the user interview difficult because it had to be conducted online, whereas the face-to-face interview was much easier. Fortunately, the interviewees were very friendly and willing to take questions after the interview.

  • The Power of the User Journey

This project didn't require much time on the UI, so I spent more time designing a two-way interactive experience. Through journey mapping, the needs of both parties were well-defined and the design was improved through user testing and feedback.